Jules ︎ Julien

Work
  1. Nth Layer of Emotional Sediment 
  2. Angler
  3. Soft Wear
  4. Feed Me Colors
  5. Phantasm Atlas
  6. Mnemosyne
  7. Empathetic
    Topographies

Teaching & Workshops
  1. p5.js Tutorials 
  2. Critical Computation Lab
  3. Speculative Camera Filters
  4. Prototyping AR Cosmologies

Client Work Website︎︎︎

Info
  1. Julien Kris is a media artist, game designer, and creative technologist who uses software “incorrectly” to invent alternative interfaces for his body when mainstream technologies fail him. Jules’ projects have been featured at museums and festivals in the United States, including the UCLA Game Art Festival at The Hammer Museum, Indiecade Festival, Different Games Conference, LA Weekly’s Artopia, and CultureHub LA. He’s taught workshops at NYU ITP, Processing Community Day, Pepperdine University, Navel, Tiny Tech Zines, and Glendale Tech Week.
      
  2. Jules most recently worked as a Creative Technologist at Buck︎︎︎ and Part-Time Faculty at Parsons︎︎︎He is a co-organizer with Tiny Tech Zines︎︎︎.

  3. Jules holds a BA in Design Media Arts from UCLA, where he co-founded voidLab︎︎︎, an LA-based intersectional feminist collective for women, trans and queer people. Jules is an alum of the UCLA Game Lab︎︎︎.



Get in touch at hi.jules.kris@gmail.com

︎︎
Mark

Nth Layer of Emotional Sediment




A Zine Sculpture meditating on dirt, touch, and loss(iness).

Exhibited with Tiny Tech Zines for Conscious Tether: Art and the Internet in LA, as part of Getty PST ART: Art & Science Collide. Co-curated by Chandler McWilliams and Audrey Min at Human Resources Los Angeles.





Pictured left-to-right: "Query Selector" by Tyler Yin, “Nth Layer of Emotional Sediment” by Jules Kris, "The Last Few Years" by Rachel Simanjuntak, "The Oracular World" by Tristan Espinoza


Last three photos on this page by Paul Salveson

Press: 
UCLA Arts Conditional Studio Presents ‘Conscious Tether: Art and the Internet in Los Angeles’
UCLA + PST Blog: Stories and observations from UCLA events, activities and people

Mark

Angler





Angler explores non-verbal, indirect, and metaphorical communication & boundary setting through the use of personally meaningful symbolic objects. In our familial, platonic, and romantic relationships, we use gestures to communicate codes as concise as “I’m glad you’re here”, and as complex as “I don’t want things to change,” “I wish you were different,” or “I need help but I’m embarrassed to ask.”

The piece consists of a game in which users perform gestures for a screen with a live webcam feed. They progress the game narrative by accepting and rejecting fruit, giving awkward Soviet cheek kisses, changing their clothes before seeing family, brushing their grandmother’s hair, and other day-to-day communications. This collection of gestures becomes a choreography that drives the relationships in the story. Users will perform with objects found in their homes or with printable 2D props. As a companion to the project, I’ll facilitate all-ages workshops in which participants will identify and create their own symbolic objects and gestures. Through these iterations, I aim to create a playful dialogue about what we attempt to leave unsaid, and what we reveal despite our best efforts.

Angler is supported by Isla Hansen at Carnegie Mellon University.
Mark

Soft Wear





Soft Wear transposes memories of my body onto others' bodies through Augmented Reality temporary tattoos. Each tattoo features an illustration of a communication technology that has become antiquated in the last two decades (a floppy disk, a cassette tape, a flip phone, etc).

When a "tattooed" participant stands in front of the camera, AR software scans the unique illustration and triggers an animation of a memory to appear on screen. The tattoos remain on the body for up to a week, allowing the participant to carry my bodily memory with them after they leave the exhibition.





Exhibited at Layered Beyond at The Mike Kelley Gallery - Beyond Baroque, Authentication Error [SOLVED] at UCLA, and at Sexual Activities at Open Plan Collective. Thank you to Sofia Rossi Torres for modeling.
Mark

Feed Me Colors






Feed Me Colors is an interactive, color-reactive website  that asks users to show their webcam objects of different colors to trigger an illustrated narrative. This project was born out of a desire to explore whimsical alternative interfaces for human-computer interaction.




The site encourages users to search their physical environment for colorful items that trigger a digital reaction. When a color is detected, a corresponding illustration animates onto the screen. Each illustration represents an anthropomorphized computer memory that embodies a feeling associated with the color.



Feed your webcam your favorite red shirt, or pick up your laptop and show it the sky.


Mark

Phantasm Atlas





Phantasm Atlas is an interactive video installation reimagining our bodily anatomy. In this installation-performance, participants wear a silicone sleeve and steer through an Atlas Scan of their body, without the hassle of outdated imaging technology or dissection. To navigate through the experience, users hit the pods on the wearable, and they softly glow in response. This project begins as a diagrammatic journey, but becomes an expressive meditation on the structures that quietly restrict the autonomy of certain bodies, while framing radical re-imagination as a way to set us free.


Phantasm Atlas Intructional Video


Phantasm Atlas, inside the experience



Made in collaboration with Sara Haas. Music by Amanda Glover.
Exhibited at UCLA Game Art Festival at The Hammer Museum, LA Weekly's Artopia, and International Games Day

Mark