Jules ︎ Julien

Work
  1. Nth Layer of Emotional Sediment 
  2. Angler
  3. Soft Wear
  4. Feed Me Colors
  5. Phantasm Atlas

Teaching & Workshops
  1. p5.js Tutorials 
  2. Critical Computation Lab
  3. Speculative Camera Filters
  4. Prototyping AR Cosmologies

Client Work Website︎︎︎

Info
  1. Julien Kris is a media artist and technologist who uses software “incorrectly” to invent alternative interfaces for his body when mainstream technologies fail him. 

  2. Jules’ projects have been featured at museums and festivals in the United States, including Getty’s Pacific Standard Time, UCLA Game Art Festival at The Hammer Museum, IndieCade, Different Games Conference, LA Weekly Artopia, and CultureHub LA.

  3. Jules is currently building a new generation of learning and playing experiences. He previously taught in the Design & Technology MFA program at Parsons, and led workshops at NYU ITP, the Processing Foundation, and NAVEL. He is a co-organizer with Tiny Tech Zines︎︎︎.


Get in touch at hi.jules.kris@gmail.com

︎︎
Mark

Phantasm Atlas





Phantasm Atlas is an interactive video installation reimagining our bodily anatomy. In this installation-performance, participants wear a silicone sleeve and steer through an Atlas Scan of their body, without the hassle of outdated imaging technology or dissection. To navigate through the experience, users hit the pods on the wearable, and they softly glow in response. This project begins as a diagrammatic journey, but becomes an expressive meditation on the structures that quietly restrict the autonomy of certain bodies, while framing radical re-imagination as a way to set us free.


Phantasm Atlas Intructional Video


Phantasm Atlas, inside the experience



Made in collaboration with Sara Haas. Music by Amanda Glover.
Exhibited at UCLA Game Art Festival at The Hammer Museum, LA Weekly's Artopia, and International Games Day

Mark