Jules ︎ Julien

Work
  1. Soft Wear︎
  2. Feed Me Colors︎︎︎
  3. Phantasm Atlas︎︎︎
  4. Mnemosyne︎
  5. Empathetic︎︎︎
    Topographies︎︎︎
  6. Glaze Space︎︎︎
  7. Ping!︎

Workshops
  1. Speculative Camera Filters︎︎︎
  2. Prototyping AR Cosmologies︎

Info
  1. Julien Kris (they/them) is a media artist, game designer, and creative technologist who uses software “incorrectly” to invent alternative interfaces for their body when mainstream technologies fail them. Jules’ projects have been featured at museums and festivals in the United States, including the UCLA Game Art Festival at The Hammer Museum, Indiecade Festival, Different Games Conference, LA Weekly’s Artopia, and CultureHub LA. They've taught workshops at Pepperdine University, Navel, Tiny Tech Zines, and Glendale Tech Week.
     
  2. Jules holds a BA in Design Media Arts from UCLA, where they co-founded voidLab︎︎︎, an LA-based intersectional feminist collective for women, trans and queer people. Jules is an alum of the UCLA Game Lab︎.

  3. Jules currently works as a Creative Technologist at Buck︎︎︎. They are also a co-organizer with Tiny Tech Zines︎ in LA.

Get in touch at hi.jules.kris@gmail.com

︎︎︎
Mark

Empathetic Topographies






Empathetic Topographies is an interactive installation that uses facial recognition, algorithmic blob detection and computational subtitling to respond to varying levels of interpersonal interaction. Different solo and group interactions cause shifts in topographic pulse, color and brightness values as more faces are detected, and as the distance between faces changes.




Made in collaboration with Tyler Yin, Rosalind Chang, and Alison Jeng.

Mark