Jules ︎ Julien

Work
  1. Upcoming: Angler
  2. Soft Wear
  3. Feed Me Colors
  4. Phantasm Atlas
  5. Mnemosyne
  6. Empathetic
    Topographies
  7. Glaze Space
  8. Ping!

Teaching & Workshops
  1. Critical Computation Lab
  2. Speculative Camera Filters
  3. Prototyping AR Cosmologies

Client Work Website︎︎︎

Info
  1. Julien Kris is a media artist, game designer, and creative technologist who uses software “incorrectly” to invent alternative interfaces for his body when mainstream technologies fail him. Jules’ projects have been featured at museums and festivals in the United States, including the UCLA Game Art Festival at The Hammer Museum, Indiecade Festival, Different Games Conference, LA Weekly’s Artopia, and CultureHub LA. He’s taught workshops at NYU ITP, Processing Community Day, Pepperdine University, Navel, Tiny Tech Zines, and Glendale Tech Week.
      
  2. Jules most recently worked as a Creative Technologist at Buck︎︎︎ and Part-Time Faculty at Parsons︎︎︎He is a co-organizer with Tiny Tech Zines︎︎︎.

  3. Jules holds a BA in Design Media Arts from UCLA, where he co-founded voidLab︎︎︎, an LA-based intersectional feminist collective for women, trans and queer people. Jules is an alum of the UCLA Game Lab︎︎︎.



Get in touch at hi.jules.kris@gmail.com

︎︎
Mark

Empathetic Topographies






Empathetic Topographies is an interactive installation that uses facial recognition, algorithmic blob detection and computational subtitling to respond to varying levels of interpersonal interaction. Different solo and group interactions cause shifts in topographic pulse, color and brightness values as more faces are detected, and as the distance between faces changes.




Made in collaboration with Tyler Yin, Rosalind Chang, and Alison Jeng.

Mark