Jules Kris is a media artist, game designer, and creative technologist
who uses software “incorrectly” to invent alternative interfaces for their body when mainstream technologies fail them. Jules’ projects have been featured at museums and festivals in the United States, including the UCLA Game Art Festival at The Hammer
Museum, Indiecade Festival, Different Games Conference, LA Weekly’s Artopia, and
CultureHub LA. They've taught workshops at Pepperdine
University, Navel, Tiny Tech Zines, and Glendale Tech Week.
Jules holds a BA in Design Media Arts from UCLA, where they co-founded voidLab︎︎︎, an LA-based intersectional feminist collective for women, trans and queer people. Jules is an alum of the UCLA Game Lab︎.
Jules currently works as a Creative Technologist (AR Developer & Art Director) at Buck Design︎︎︎. They are also a co-organizer with Tiny Tech Zines︎ in LA.
Glaze Space is an immersive culinary game made with Unity and the HTC Vive, which seeks to create a feedback loop between physical and virtual sensory experience. Live physical input (eating a donut) is synced with an animation of the inside of the user’s mouth, which eats the donut in realtime. The experience concludes when the donut is finished and all sprinkles have been chewed.