Jules ︎ Julien

Work
  1. Soft Wear
  2. Feed Me Colors
  3. Phantasm Atlas
  4. Mnemosyne
  5. Empathetic
    Topographies
  6. Glaze Space
  7. Ping!

Workshops
  1. Speculative Camera Filters
  2. Prototyping AR Cosmologies

Info
  1. Julien Kris (they/them) is a media artist, game designer, and creative technologist who uses software “incorrectly” to invent alternative interfaces for their body when mainstream technologies fail them. Jules’ projects have been featured at museums and festivals in the United States, including the UCLA Game Art Festival at The Hammer Museum, Indiecade Festival, Different Games Conference, LA Weekly’s Artopia, and CultureHub LA. They've taught workshops at Pepperdine University, Navel, Tiny Tech Zines, and Glendale Tech Week.
     
  2. Jules holds a BA in Design Media Arts from UCLA, where they co-founded voidLab︎︎︎, an LA-based intersectional feminist collective for women, trans and queer people. Jules is an alum of the UCLA Game Lab︎︎︎.

  3. Jules currently works as a Creative Technologist at Buck︎︎︎. They are also a co-organizer with Tiny Tech Zines︎︎︎ in LA.

Get in touch at hi.jules.kris@gmail.com

︎︎︎
Mark

Glaze Space





Glaze Space
is an immersive culinary game made with Unity and the HTC Vive, which seeks to create a feedback loop between physical and virtual sensory experience. Live physical input (eating a donut) is synced with an animation of the inside of the user’s mouth, which eats the donut in realtime. The experience concludes when the donut is finished and all sprinkles have been chewed.


Mark