Julien Kris is a media artist, game designer, and creative technologist
who uses software “incorrectly” to invent alternative interfaces for his body when mainstream technologies fail him. Jules’ projects have been featured at museums and festivals in the United States, including the UCLA Game Art Festival at The Hammer
Museum, Indiecade Festival, Different Games Conference, LA Weekly’s Artopia, and
CultureHub LA. He’s taught workshops at NYU ITP, Processing Community Day, Pepperdine
University, Navel, Tiny Tech Zines, and Glendale Tech Week.
Jules holds a BA in Design Media Arts from UCLA, where he co-founded voidLab︎︎︎, an LA-based intersectional feminist collective for women, trans and queer people. Jules is an alum of the UCLA Game Lab︎︎︎.
Glaze Space is an immersive culinary game made with Unity and the HTC Vive, which seeks to create a feedback loop between physical and virtual sensory experience. Live physical input (eating a donut) is synced with an animation of the inside of the user’s mouth, which eats the donut in realtime. The experience concludes when the donut is finished and all sprinkles have been chewed.